Game Theory, 'Free Riding' and Group Dynamics at Universities
This article analyzes the free-rider problem in university group projects from a game theory perspective. Concepts such as the public goods game, Nash equilibrium, and the volunteer's dilemma are used to explain why unequal work distribution can be a stable and rational outcome.
Introduction
Group projects at university level aim to promote collaboration and deep learning but often suffer from the free-rider problem where some members contribute significantly less than others. Many students are frustrated because “one or two people ultimately do most of the work while everyone gets the same grade.”1 This report examines what game theory teaches us about this dynamic. Concepts such as Nash equilibrium, the free-rider problem, and volunteer’s dilemmas provide insight into why unequal workload distribution can be a stable outcome. Additionally, we discuss empirical studies of student behavior and evaluate interventions—such as peer reviews, differentiated assessments, role assignment, and group size—that aim to promote fairer and more productive collaboration.
Research Design
Research Question
The central research question of this article is: How can game theory be applied to explain the free-rider problem in university group projects, and which interventions, based on this theory, can effectively mitigate this problem?
Method
This research is conducted as a theoretical analysis based on a targeted literature study. No new empirical data is collected; instead, existing concepts and findings are synthesized to build a coherent argument. The core of the analysis consists of concepts from game theory, including Nash equilibrium, the collective goods game, and the volunteer’s dilemma. These theoretical insights are then linked to empirical findings and best practices from educational literature on interventions such as peer reviews and differentiated assessments.
Scope
The analysis is limited to group projects in a university context where assessment plays an explicit role in student motivation. The chosen perspective is primarily game-theoretical, modeling students as rational actors pursuing their self-interest (achieving the highest possible grade for the least possible effort). While psychological factors such as group chemistry, friendship, or intrinsic motivation undoubtedly play a role in practice, in-depth analyses of these aspects fall outside the core (and especially permitted length) of this article.
Article Structure
The article is structured as follows. First, the free-rider problem is introduced and framed as a collective goods game. Subsequently, using Nash equilibrium and the volunteer’s dilemma, it is explained why unfair work distribution can be a stable outcome. Then, interventions aimed at increasing individual accountability are evaluated, analyzing how these change the game structure and equilibrium. Finally, in the conclusion and discussion, the findings are summarized, the limitations of the model are discussed, and the broader implications for educational design are interpreted.
Results
The Free-Rider Problem as a Collective Goods Game
Group projects can be viewed from game theory as a collective goods game (public goods game). The project outcome (such as a report or presentation) provides all group members with a benefit, but individual effort costs time and energy. Game theory predicts that rational, self-interested students have an incentive to do nothing (free-ride)—they avoid effort and hope others take on the work, since everyone ultimately receives the same reward (grade) regardless of individual input.
In a simple model with two students, the Nash equilibrium is, for example, that both students do nothing, provided the benefit of a successfully completed project (V) is lower than the full effort costs (C), but greater than half of those costs. In larger groups with n members, this logic is even stronger: as long as V > C/n holds (the return per individual from others’ effort is greater than their own share of the costs), doing nothing is everyone’s best strategy. This theoretically creates an equilibrium where everyone is a free-rider, leading to collective failure.
A rational student’s thought process proceeds approximately as follows:
- “If I do nothing, but someone else does, then I get a good grade without effort, that’s ideal.”
- “If everyone thinks that, then no one does anything and we all fail.”
- “But if I’m the only one who does something, then I pay the full effort costs, that’s not worth it.”
- “So unless I’m certain that others will also do something, it doesn’t pay to put effort into the project.”
- “And they probably reason just like I do.”
In practice, group projects rarely collapse completely. Usually, work is indeed performed, albeit often by only a few committed members. This paradox can be explained because the Nash equilibrium of zero effort is theoretically stable but inefficient, and ultimately worse for everyone (for example, resulting in a failing grade). When the costs of failure are large enough, at least one student decides to deviate from the strategy of doing nothing, thus saving the project. This aligns with the previous model, with the adjustment that for at least one member V will be greater than C.
This situation corresponds to the volunteer’s dilemma from game theory. In a volunteer’s dilemma, each member hopes someone else will perform the costly task, but if no one volunteers, everyone suffers loss. In a student project, it is often the case that everyone benefits if at least one student puts in sufficient effort to complete the project.1 Each member thinks, however: “if no one else does it, I will ultimately have to do it myself—but I hope someone else volunteers.”2 The result is a stable but unfair equilibrium where one or a few volunteers do most of the work while the rest do nothing or little. Those volunteers provide effort because the alternative (no one does anything and everyone fails) is even worse for them. At the same time, those who free-ride have no incentive to change their behavior as long as others keep the project running.
Nash Equilibria and Unequal Work Distribution
Game theory helps explain why a few people in a group assignment often do most of the work.1 In a non-cooperative equilibrium, no group member benefits from unilaterally adjusting their strategy, given what others do. If an ambitious or competent student largely carries the project, it is often rational for them to continue doing so—contributing less would undermine the project quality and their own grade. At the same time, a free-riding student has little to gain from joining in: their contribution barely increases their own reward but does cost time and effort. This creates a situation where both the worker and the free-rider have no incentive to change their behavior—a classic Nash equilibrium, albeit a skewed one.
This dynamic is further reinforced by differences in motivation and self-confidence. A student with high expectations or subject knowledge will more readily take the lead. Others rationalize their inactivity by thinking they are less capable, or that “it’s better if someone else does it who knows more about it.”3 Over time, such roles crystallize: the “leader,” the “doer,” the “free-rider.” Without intervention, these patterns often persist.
Group size also plays a key role here. The larger the group, the smaller individual visibility and impact become. This makes it more attractive to withdraw, hoping others will do the job. This is a well-known psychological phenomenon called ‘social loafing.’4 The same research even shows that just the idea that more people are participating in a task—whether that’s true or not—leads to less effort per individual. Empirically, it appears that in larger groups, the difference between the largest and smallest contributor increases.3 The volunteer’s dilemma becomes sharper here: the risk that no one does it decreases, but the chance that only a few do most increases. As long as there are no correction mechanisms, this is a structural outcome.
Intervention: Individual Accountability
Individual accountability is widely recognized as an effective way to counteract free-rider behavior in university group projects.5 By revising the reward structure so that each student’s grade depends on demonstrable personal effort, the conditions under which not contributing forms a rational strategy disappear. Instruments such as peer reviews are valuable here but should be carefully designed to prevent manipulation and excessive mutual appreciation.
Peer reviews, when used correctly, appear to contribute to fairer task distribution and higher student satisfaction, especially when applied in phases.6 Correct use means anonymous7 and calibrated to total performance. Research shows that while high-performing groups on average rate each other higher, they are less critical of low-performing students regarding free-ride behavior.8 Confidential assessments halfway through the project make it possible to identify imbalances in time, while final assessments can be used to adjust individual grades. However, when peer scores stand alone, they are susceptible to collusion. A form of collusion in peer reviews can actually be observed in 35-55% of groups.9 Students can rate each other favorably regardless of actual effort. To prevent this, universities recommend always combining peer evaluation with individual products, such as personal tests, reflection reports, or oral examinations.10 Phased timing of assessments also increases reliability.11 This is also supported by the fact that people often only dare to confront free-riders during a final peer review, which means that peer reviews alone do not help enough to stop free-riding early.12
Finally, it is important to emphasize that according to the game-theoretical model, all interventions regarding personal accountability are virtually useless if the final assessment does not depend significantly on them. That is: the reward (V) must be strongly correlated with personal effort so that it can never be high enough for free-riders without adequate personal effort, and with adequate personal effort can never be low enough to fail the project.
By linking the reward (V) to personal effort in this way, the fundamental logic of the game and thus the Nash equilibrium is completely transformed. In the classic setup, the equilibrium (Work, Free-ride) was stable because the free-rider had no incentive to contribute and the worker could not stop without letting the project fail. With the new reward structure, the strategy ‘do nothing’ is no longer rational; the individual component of the reward then becomes so low that it no longer justifies the effort savings. The equilibrium shifts to a situation where (Work, Work, Work) becomes the stable outcome, because unilateral deviation (to free-riding) is now directly punished with a personal failure. This transformation is comparable to solving the classic Prisoner’s Dilemma. Where in the original situation ‘betrayal’ (free-riding) was the dominant strategy, even though this led to a suboptimal outcome, the intervention changes the structure of incentives. The new rules ensure that ‘cooperation’ (contributing) becomes the individually most rewarding strategy, whereby the student’s rational self-interest aligns with the collective goal of fair and productive collaboration.
Conclusion
The dynamics of group projects at universities is more than a matter of student motivation; it is a predictable consequence of the rules that determine the situation. The classic setup, with uniform reward, inevitably creates a game-theoretical dilemma. The Nash equilibrium that results from this—where free-riding is a rational strategy and unfair work distribution is stable—is not a deviation but the logical outcome of the system. The crucial insight from this analysis is that the problem cannot be solved by appealing to students’ goodwill, but by changing the structure of the game itself. By directly linking reward to individual, measurable effort, the Nash equilibrium is fundamentally shifted. The incentive to free-ride disappears and is replaced by an incentive to contribute. Rational self-interest and collective success are thus aligned, comparable to how one solves the Prisoner’s Dilemma by strengthening incentives for cooperation.
Discussion
Nevertheless, it is important to recognize that the game-theoretical model is an abstraction of reality. Students are not purely rational actors who only maximize their grades. Social factors such as friendship, group pressure, altruism, and fear of conflicts play a significant role that this model simplifies. A student may, for example, contribute out of loyalty to friends or do nothing out of uncertainty about their own capabilities, apart from a strategic calculation. Reality is a complex interplay of rational incentives and socio-psychological dynamics.
Additionally, the proposed solution—increasing individual accountability—also raises practical questions. There is a risk that too much emphasis on individual performance undermines the primary goal of a group project: learning to work together. If each student focuses exclusively on maximizing their own measurable contribution, the synergy and shared learning process can be lost.
These considerations also provide starting points for follow-up research. How can peer review systems be designed to promote both fairness and maintain positive group dynamics? What role does active supervision by an instructor during the process play in preventing free-riding? Ultimately, the core of the matter remains: designing a group project is designing a game. For instructors and educational institutions, the challenge lies not only in adjusting the reward structure but also in creating an environment where students are prepared for the complex reality of collaboration in their future professional lives, where the ‘rules of the game’ are often just as invisible and influential.
References
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Hall, D., & Buzwell, S. (2013). The problem of free-riding in group projects: Looking beyond social loading as reason for non-contribution. Active Learning in Higher Education, 1. ↩︎ ↩︎2 ↩︎3
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Smith, A. (2024, September 26). Exploring the volunteer’s dilemma, insights from CoB’s Madison Scholar. (J. Nickels, Interviewer) ↩︎
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Börjessonn, P. O., Hamidian, A., Kubilinskas, E., Richter, U., Weyns, K., & Ödling, P. (2006). Free-riding in Group Work - Mechanisms and. Retrieved from Lunds Universtet: https://www.lth.se/fileadmin/lth/genombrottet/konferens2006/p_o_b_rjesson_mfl.pdf ↩︎ ↩︎2
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Latané, B., Williams, K., & Harkins, S. (1979). Many hands make light the work: The causes and consequences of social loafing. Journal of Personality and Social Psychology, 822-832. ↩︎
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Laal, M., Geranpaye, L., & Daemi, M. (2013). Individual Accountability in Collaborative Learning. Procedia - Social and Behavioral Sciences, 286-289. ↩︎
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Yang, A., Brown, A., Gilmore, R., & Persky, A. (2022). A Practical Review for Implementing Peer Assessments Within Teams. Am J Pharm Educ. ↩︎
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Panadero, E., & Alqassab, M. (2019). An Empirical Review of Anonymity Effects in Peer Assessment, Peer Feedback, Peer Review, Peer Evaluation and Peer Grading. Assessment & Evaluation in Higher Education, 1253-1278. ↩︎
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Chang, Y., & Brickman, P. (2018). When Group Work Doesn’t Work: Insights from Students. CBE—Life Sciences Education, Vol. 17 No. 3. ↩︎
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Riegler, R., & Guest, J. (2025). Does widespread collusion undermine the case for using peer-assessment schemes with assessed group work? Studies in Higher Education, 1-14. ↩︎
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What are best practices for designing group projects? (2025). Retrieved from Carnegie Mellon University: https://www.cmu.edu/teaching/designteach/teach/instructionalstrategies/groupprojects/design.html ↩︎
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Mentzer, N., Laux, D., Zissimopoulos, A., & Richards, A. R. (2017). Peer Evaluation of Team Member Effectiveness as a Formative Educational Intervention. Journal of Technology Education, 53-82. ↩︎
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